The Bear rank is for boys who have finished
second grade (or are 9 years old). There are 24 Bear
achievements in four groups. A boy must complete 12 of the
achievements to be a Bear Cub Scout. These requirements are
harder and more challenging than those for the
Wolf badge.
When a boy has earned his Bear badge, he may
work on electives to earn Arrow Points
to wear under his Bear badge.
If the Cub Scout has not previously earned
the Bobcat Badge, it must be
earned first.
Note that these achievements, are primarily
done at home and signed off by an adult family member after the
boy has completed each one. |
The requirements are broken into four different
groups:
God; Country;
Family and Self.
Return to the TOP of the page
Do one of the following:
Achievement 1 Ways We Worship
(complete both requirements)
-
Complete the Character Connection for
Faith
-
Know. Name some people in
history who have shown great faith. Discuss with an
adult how faith has been important at a particular point
in his or her life.
-
Commit. Discuss with an adult
how having faith and hope will help you in your life,
and also discuss some ways that you can strengthen your
faith.
-
Practice. Practice your faith
as you are taught in your home, church, synagogue,
mosque, or religious fellowship.
-
Make a list of things you can do this
week to practice your religion as you are taught in your
home, church, synagogue, mosque, or other religious
community. Check them off your list as you complete them.
Achievement 2 Emblems Of Faith
(complete the requirement)
-
Earn the religious emblem of your faith.
|
Return to the TOP of the page
Do THREE of the following:
Achievement 3 What Makes America Special?
Do requirements (a) and (j) and any two of
the other requirements.
-
Write or tell what makes America special
to you.
-
With the help of your family or den
leader, find out about two famous Americans. Tell the things
they did or are doing to improve our way of life.
-
Find out something about the old homes
near where you live. Go and see two of them.
-
Find out where places of historical
interest are located in or near your town or city. Go and
visit one of them with your family or den.
-
Choose a state; it can be your favorite
one or your home state. Name its state bird, tree, and
flower. Describe its flag. Give the date it was admitted to
the Union.
-
Be a member of the color guard in a flag
ceremony for your den or pack.
-
Display the U.S. flag in your home or fly
it on three national holidays.
-
Learn how to raise and lower a U.S. flag
properly for an outdoor ceremony.
-
Participate in an outdoor flag ceremony
-
Complete the Character Connection for
Citizenship.
-
Know. Tell ways some people in
the past have served our country. Tell about some people
who serve our country today. (Don't forget about
"ordinary" people who serve our country.)
-
Commit. Tell something that
might happen to you and your family if other people were
not responsible citizens. Tell one thing you will do to
be a good citizen.
-
Practice. Tell three things
you did in one week that show you are a good citizen.
Achievement 4 Tall Tales
(do all three requirements)
-
Tell in your own words what folklore is.
List some folklore stories, folk songs, or historical
legends from your own state or part of the country. Play the
Folklore Match Game on page 48.
-
Name at least five stories about American
folklore. Point out on a United States map where they
happened.
-
Read two folklore stories and tell your
favorite one to your den.
Achievement 5
Sharing Your World With Wildlife
(do four of the requirements)
This elective is also part of the
Cub Scout World Conservation
Award.
-
Choose a bird or animal that you like and
find out how it lives. Make a poster showing what you have
learned.
-
Build or make a bird feeder or birdhouse
and hang it in a place where birds can visit safely.
-
Explain what a wildlife conservation
officer does.
-
Visit one of the following: Zoo, Nature
center, Aviary, Wildlife refuge, Game preserve.
-
Name one animal that has become extinct
in the last 100 years. Tell why animals become extinct. Name
one animal that is on the endangered species list.
Achievement 6 Take Care Of Your Planet
(do three requirements)
-
Save 5 pounds of glass or aluminum, or 1
month of daily newspapers. Turn them in at a recycling
center or use your community's recycling service.
-
Plant a tree in your yard, or on the
grounds of the group that operates your Cub Scout pack, or
in a park or other public place. Be sure to get permission
first.
-
Call city or county officials or your
trash hauling company and find out what happens to your
trash after it is hauled away.
-
List all the ways water is used in your
home. Search for dripping faucets or other ways water might
be wasted. With an adult, repair or correct those problems.
-
Discuss with an adult in your family the
kinds of energy your family uses.
-
Find out more about your family's use of
electricity.
-
Take part in a den or pack neighborhood
clean-up project.
Achievement 7 Law Enforcement Is A Big Job
(do all six requirements)
-
Practice one way police gather evidence:
by taking fingerprints, or taking shoeprints, or taking tire
track casts.
-
Visit your local sheriff's office or
police station or talk with a law enforcement officer
visiting your den or pack to discuss crime prevention.
-
Help with crime prevention for your home.
-
Be sure you know where to get help in
your neighborhood.
-
Learn the phone numbers to use in an
emergency and post them by each phone in your home.
-
Know what you can do to help law
enforcement.
|
Return to the TOP of the page
Do four of the following:
Achievement 8
The Past Is Exciting And Important
(do requirement G and two other requirements)
-
Visit your library or newspaper office.
Ask to see back issues of newspapers or an almanac.
-
Find someone who was a Cub Scout a long
time ago. Talk with him about what Cub Scouting was like
then.
-
Start or add to an existing den or pack
scrapbook.
-
Trace your family back through your
grandparents or great-grandparents; or, talk to a
grandparent about what it was like when he or she was
younger.
-
Find out some history about your
community.
-
Start your own history: keep a journal
for 2 weeks.
-
Complete the Character Connection for
Respect.
-
Know. As you learn about how
Cub Scout-age life was like for adults you know, does
what you learn change what you think about them. Tell
how it might help you respect or value them more.
-
Commit. Can you think of
reasons others might be disrespectful to people or
things you value? Name one new way you will show respect
for a person or thing someone else values.
-
Practice. List some ways you
can show respect for people and events in the past.
Achievement 9 What's Cooking?
(do four requirements)
-
With an adult, bake cookies.
-
With an adult, make snacks for the next
den meeting.
-
With an adult, prepare one part of your
breakfast, one part of your lunch, and one part of your
supper.
-
Make a list of the "junk foods" you eat.
Discuss "junk food" with a parent or teacher.
-
Make some trail food for a hike.
-
With an adult, make a dessert for your
family.
-
With an adult, cook something outdoors.
Achievement 10 Family Fun
(do both requirements)
-
Go on a day trip or evening out with
members of your family.
-
Have a family fun night at home.
Achievement 11 Be Ready!
(do requirements A through E and requirement
G. Requirement F is recommended, but not required)
-
Tell what to do in case of an accident in
the home. A family member needs help. Someone's clothes
catch on fire.
-
Tell what to do in case of a water
accident.
-
Tell what to do in case of a school bus
accident.
-
Tell what to do in case of a car
accident.
-
With your family, plan escape routes from
your home and have a practice drill.
-
Have a health checkup by a physician
(optional).
-
Complete the Character Connection for
Courage.
-
Know. Memorize the courage
steps: Be brave, Be calm, Be clear, and Be careful. Tell
why each courage step is important. How will memorizing
the courage steps help you to be ready?
-
Commit. Tell why it might be
difficult to follow the courage steps in an emergency
situation. Think of other times you can use the courage
steps. (Standing up to a bully is one example.)
-
Practice. Act out one of the
requirements using these courage steps: Be brave, Be
calm, Be clear, and Be careful.
Achievement 12 Family Outdoor Adventure
(do three requirements)
This achievement is also part of Cub
Scouting's Leave No Trace Award.
-
Go camping with your family.
-
Go on a hike with your family.
-
Have a picnic with your family.
-
Attend an outdoor event with your family.
-
Plan your outdoor family day.
Achievement 13 Saving Well, Spending Well
(do four requirements)
-
Go grocery shopping with a parent or
other adult member of your family.
-
Set up a savings account.
-
Keep a record of how you spend money for
2 weeks.
-
Pretend you are shopping for a car for
your family.
-
Discuss family finances with a parent or
guardian.
-
Play a board game with your family that
involves the use of play money.
-
With an adult, figure out how much it
costs for each person in your home to eat one meal.
|
Return to the TOP of the page
Do FOUR of the following:
Achievement 14 Ride Right
(do requirement A and three other
requirements)
-
Know the rules for bike safety. If your
town requires a bicycle license, be sure to get one.
-
Learn to ride a bike, if you haven't by
now. Show that you can follow a winding course for 60 feet
doing sharp left and right turns, a U-turn, and an emergency
stop.
-
Keep your bike in good shape. Identify
the parts of a bike that should be checked often.
-
Change a tire on a bicycle.
-
Protect your bike from theft. Use a
bicycle lock.
-
Ride a bike for 1 mile without rest. Be
sure to obey all traffic rules.
-
Plan and take a family bike hike.
Achievement 15 Games, Games, Games!
(do two requirements)
-
Set up the equipment and play any two of
these outdoor games with your family or friends. (Backyard
golf, Badminton, Croquet, Sidewalk shuffleboard, Kickball,
Softball, Tetherball, Horseshoes, Volleyball)
-
Play two organized games with your den.
-
Select a game that your den has never
played. Explain the rules. Tell them how to play it, and
then play it with them.
Achievement 16 Building Muscles
(do all three requirements)
NOTE TO PARENTS: If a licensed
physician certifies that the Cub Scout's physical condition for
an indeterminable time doesn't permit him to do three of the
requirements in this achievement, the Cubmaster and pack
committee may authorize substitution of any three Arrow Point
electives.
-
Do physical fitness stretching exercises.
Then do curl-ups, push-ups, the standing long jump, and the
softball throw.
-
With a friend about your size, compete in
at least six different two-person contests. (Many examples
in book.)
-
Compete with your den or pack in the crab
relay, gorilla relay, 30-yard dash, and kangaroo relay.
Achievement 17 Information, Please
(do requirement A and three more
requirements)
-
With an adult in your family, choose a TV
show. Watch it together.
-
Play a game of charades at your den
meeting or with your family at home.
-
Visit a newspaper office or a TV or radio
station and talk to a news reporter.
-
Use a computer to get information. Write,
spell-check, and print out a report on what you learned.
-
Write a letter to a company that makes
something you use. Use e-mail or the U.S. Postal Service.
-
Talk with a parent or other family member
about how getting and giving facts fits into his or her job.
Achievement 18 Jot It Down
(do requirement H and four other
requirements)
-
Make a list of the things you want to do
today. Check them off when you have done them.
-
Write two letters to relatives or
friends.
-
Keep a daily record of your activities
for 2 weeks.
-
Write an invitation to someone.
-
Write a thank-you note.
-
Write a story about something you have
done with your family.
-
Write about the activities of your den.
-
Complete the Character Connection for
Honesty.
-
Know. Tell what made it
difficult to be clear and accurate as you wrote details
and kept records, and tell what could tempt you to write
something that was not exactly true. Define honesty.
-
Commit. Tell why it is
important to be honest and trustworthy with yourself and
with others. Imagine you had reported something
inaccurately and tell how you could set the record
straight. Give reasons that honest reporting will earn
the trust of others.
-
Practice. While doing the
requirement for this achievement, be honest when you are
writing about real events.
Achievement 19 Shavings And Chips
(do all four requirements)
-
Know the safety rules for handling a
knife.
-
Show that you know how to take care of
and use a pocketknife.
-
Make a carving with a pocketknife. Work
with your den leader or other adult when doing this.
-
Earn the Whittling Chip card.
Achievement 20 Sawdust And Nails
Do all three requirements.
-
Show how to use and take care of four of
these tools.
(Hammer, Hand saw, Hand drill, C-clamp, Wood plane, Pliers,
Crescent wrench, Screwdriver, Bench vise, Coping saw, Drill
bit)
-
Build your own tool box.
-
Use at least two tools listed in
requirement (a) to fix something.
Achievement 21 Build A Model
Do requirement g and two other requirements.
-
Build a model from a kit.
-
Build a display for one of your models.
-
Pretend you are planning to change the
furniture layout in one of the rooms in your home.
-
Make a model of a mountain, a meadow, a
canyon, or a river.
-
Go and see a model of a shopping center
or new building that is on display somewhere.
-
Make a model of a rocket, boat, car, or
plane.
-
Complete the Character Connection for
Resourcefulness.
-
Know. Review the requirements
for this achievement and list the resources you would
need to complete them. Then list the materials you could
substitute for items that you do not already have. Tell
what it means to be resourceful.
-
Commit. After you complete the
requirements for this achievement, list any changes that
would make the results better if you did these projects
again. Tell why it is important to consider all
available resources for a project.
-
Practice. While you complete
the requirements for this achievement, make notes on
which materials worked well in your projects and why.
Achievement 22 Tying It All Up
Do five requirements.
-
Whip the ends of a rope.
-
Tie a square knot, bowline, sheet bend,
two half hitches, and slip knot. Tell how each knot is used.
-
Learn how to keep a rope from tangling.
-
Coil a rope. Throw it, hitting a 2-foot
square marker 20 feet away.
-
Learn a magic rope trick.
-
Make your own rope.
Achievement 23 Sports, Sports, Sports
Do all five requirements.
-
Learn the rules of and how to play three
team sports.
-
Learn the rules of and how to play two
sports in which only one person is on each side.
-
Take part in one team and one individual
sport.
-
Watch a sport on TV with a parent or some
other adult member of your family.
-
Attend a high school, college, or
professional sporting event with your family or your den.
Achievement 24 Be A Leader
Do requirement f and two other requirements.
-
Help a boy join Cub Scouting, or help a
new Cub Scout through the Bobcat trail.
-
Serve as a denner or assistant denner.
-
Plan and conduct a den activity with the
approval of your den leader.
-
Tell two people they have done a good
job.
-
Leadership means choosing a way even when
not everybody likes your choice.
-
Complete the Character Connection for
Compassion.
-
Know. Tell why, as a leader,
it is important to show kindness and concern for other
people. List ways leaders show they care about the
thoughts and feelings of others.
-
Commit. Tell why a good leader
must consider the ideas, abilities, and feelings of
others. Tell why it might be hard for a leader to
protect another person's well-being. Tell ways you can
be kind and compassionate.
-
Practice. While you complete
the requirements for this achievement, find ways to be
kind and considerate of others.
|
Return to the TOP of the page
After a Bear Cub Scout earns
his Bear Badge he may begin earning Arrow Points in the
Electives section of his book. He may work on his "Arrow Point
Trail" at any time, however he cannot receive Arrow Points until
After he has earned the Bear Badge.
There is a big difference in the achievements
for arrow points for Bear. In this rank the Cub Scout can go
back and do requirements from the achievements a
section of the book and use them as requirements for arrow
points, as long as they do not count any requirements from
achievements that they used to earn the Bear Badge. Unused parts
of achievements that were used for the Bear badge may not
a be counted toward Arrow Points.
The Achievement requirements and the Elective
requirements can be freely mixed to count toward earning arrow
points. In the following descriptions, we will use the term
"arrow point activities" to refer to either type of requirement.
|
- GOLD ARROW POINT
- For the FIRST 10 arrow points completed, the Bear Cub earns his GOLD
ARROW POINT.
- SILVER ARROW POINTS
- For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD ARROW
POINT) the Bear Cub earns a SILVER ARROW POINT.
He may earn any number of SILVER ARROW POINTS, but he may only earn
ONE GOLD ARROW POINT for the first 10 elective points that he completes.
The following is a list of the ELECTIVES for arrow points. To see
what is available in the Achievements section - see Bear Badge requirements.
Elective 1 - Space
-
Identify two constellations and the North
Star in the night sky.
-
Make a pinhole planetarium and show three
constellations.
-
Visit a planetarium.
-
Build a model of a rocket or space
satellite.
-
Read and talk about at least one man-made
satellite and one natural one.
-
Find a picture of another planet in our
solar system. Explain how it is different from Earth.
|
Elective 2 - Weather
This elective is also part of the
Cub Scout World
Conservation Award.
-
Learn how to read an outdoor
thermometer. Put one outdoors and read it at the same
time every day for two weeks. Keep a record of each
day's temperature and a description of the weather each
day (fair skies, rain, fog, snow, etc.).
-
Build a weather vane. Record wind
direction every day at the same hour for two weeks. Keep
a record of the weather for each day.
-
Make a rain gauge.
-
Find out what a barometer is and how
it works. Tell your den about it. Tell what "relative
humidity" means.
-
Learn to identify three different
kinds of clouds. Estimate their heights.
-
Watch the weather forecast on TV
every day for two weeks. Describe three different
symbols used on weather maps. Keep a record of how many
times the weather forecast is correct.
|
Elective 3 - Radio
-
Build a crystal or diode radio. Check
with your local craft or hobby shop or the nearest Scout
shop that carries a crystal radio kit. It is all right
to use a kit.
-
Make and operate a battery powered
radio, following the directions with the kit.
|
Elective 4 - Electricity
- Wire a buzzer or doorbell.
- Make an electric buzzer game.
- Make a simple bar or horseshoe electromagnet.
- Use a simple electric motor.
- Make a crane with an electromagnetic lift.
|
Elective 5 - Boats
-
Help an adult rig and sail a real
boat. (Wear your PFD.)
-
Help an adult repair a real boat or
canoe.
-
Know the flag signals for storm
warnings.
-
Help an adult repair a boat dock.
-
With an adult on board, and both
wearing PFDs, row a boat around a 100-yard course that
has two turns. Demonstrate forward strokes, turns to
both sides, and backstrokes.
|
Elective 6 - Aircraft
-
Identify five different kinds of
aircraft, in flight if possible, or from models or
photos.
-
Ride in a commercial airplane.
-
Explain how a hot air balloon works.
-
Build and fly a model airplane. (You
may use a kit. Every time you do this differently, it
counts as a completed project.)
-
Sketch and label an airplane showing
the direction of forces acting on it (lift, drag, and
load).
-
Make a list of some of the things a
helicopter can do that other kinds of airplanes can't.
Draw or cut out a picture of a helicopter and label the
parts.
-
Build and display a scale airplane
model. You may use a kit or build it from plans.
|
Elective 7 - Things That Go
-
With an adult's help, make a scooter
or a Cubmobile. Know the safety rules.
-
With an adult's help, make a
windmill.
-
With an adult's help, make a
waterwheel.
-
Make an invention of your own design
that goes.
|
Elective 8 - Cub Scout Band
-
Make and play a homemade musical
instrument - cigar-box banjo, washtub bull fiddle, a
drum or rhythm set, tambourine. etc.
-
Learn to play two familiar tunes on
any musical instrument.
-
Play in a den band using homemade or
regular musical instruments. Play at a pack meeting.
-
Play two tunes on any recognized band
or orchestra instrument.
|
Elective 9 - Art
-
Do an original art project and show
it at a pack meeting. Every project you do counts as one
requirement. Here are some ideas for art projects:
-
Mobile or wire sculpture
-
Silhouette
-
Acrylic painting
-
Watercolor painting
-
Collage
-
Mosaic
-
Clay sculpture
-
Silk screen picture
-
Visit an art museum or picture
gallery with your den or family.
-
Find a favorite outdoor location and
draw or paint it.
|
Elective 10 - Masks
-
Make a simple papier-mβchι mask.
-
Make an animal mask.
-
Make a clown mask.
|
Elective 11 - Photography
-
Practice holding a camera still in
one position. Learn to push the shutter button without
moving the camera. Do this without film in the camera
until you have learned how. Look through the viewfinder
and see what your picture will look like. Make sure that
everything you want in your picture is in the frame of
your viewfinder.
-
Take five pictures of the same
subject in different kinds of light.
-
Subject in direct sun with direct
light.
-
Subject in direct sun with side
light.
-
Subject in direct sun with back
light.
-
Subject in shade on a sunny day.
-
Subject on a cloudy day.
-
Put your pictures to use.
-
Mount a picture on cardboard for
display.
-
Mount on cardboard and give it to
a friend.
-
Make three pictures that show how
something happened (tell a story) and write a one
sentence explanation for each.
-
Take a picture in your house.
-
With available light.
-
Using a flash attachment or
photoflood (bright light)
|
Elective 12 - Nature Crafts
This elective is also part of the
Cub Scout World
Conservation Award.
-
Make solar prints of three kinds of
leaves.
-
Make a display of eight different
animal tracks with an eraser print.
-
Collect, press, and label ten kinds
of leaves.
-
Build a waterscope and identify five
types of water life.
-
Collect eight kinds of plant seeds
and label them.
-
Collect, mount, and label ten kinds
of rocks or minerals.
-
Collect, mount, and label five kinds
of shells.
-
Build and use a bird caller.
|
Elective 13 - Magic
-
Learn and show three magic tricks.
-
With your den, put on a magic show
for someone else.
-
Learn and show four puzzles.
-
Learn and show three rope tricks.
|
Elective 14 - Landscaping
-
With an adult, help take care of your
lawn or flower beds or help take care of the lawn or
flower beds of a public building, school, or church.
Seed bare spots. Get rid of weeds. Pick up litter. Agree
ahead of time on what you will do.
-
Make a sketch of a landscape plan for
the area right around your home. Talk it over with a
parent or den leader. Show which trees, shrubs and
flowers you could plant to make the area look better.
-
Take part in a project with your
family, den, or pack to make your neighborhood or
community more beautiful. These might be having a
cleanup party, painting, cleaning and painting trash
barrels, and removing weeds. (Each time you do this
differently, it counts as a completed project.)
-
Build a greenhouse and grow twenty
plants from seed. You can use a package of garden seeds,
or use beans, pumpkin seeds, or watermelon seeds.
|
Elective 15 - Water And Soil Conservation
This elective is also part of the
Cub Scout World
Conservation Award.
-
Dig a hole or find an excavation
project and describe the different layers of soil you
see and feel. (Do not enter an excavation area alone or
without permission.)
-
Explore three kinds of earth by
conducting a soil experiment.
-
Visit a burned-out forest or prairie
area, or a slide area, with your den or your family.
Talk to a soil and water conservation officer or forest
ranger about how the area will be planted and cared for
so that it will grow to be the way it was before the
fire or slide
-
What is erosion? Find out the kinds
of grasses, trees, or ground cover you should plant in
your area to help limit erosion.
-
As a den, visit a lake, stream,
river, or ocean (whichever is nearest where you live).
Plan and do a den project to help clean up this
important source of water. Name four kinds of water
pollution.
|
Elective 16 - Farm Animals
-
Take care of a farm animal. Decide
with your parent the things you will do and how long you
will do them.
-
Name and describe six kinds of farm
animals and tell their common uses.
-
Read a book about farm animals and
tell your den about it.
-
With your family or den, visit a
livestock exhibit at a county or state fair.
|
Elective 17 - Repairs
With the help of an adult, fix an electric plug or
appliance.
-
Use glue or epoxy to repair
something.
-
Remove and clean a drain trap.
-
Refinish or repaint something.
-
Agree with an adult in your family on
some repair job to be done and do it. (Each time you do
this differently, it counts as a completed project.)
|
Elective 18 - Backyard Gym
-
Build and use an outdoor gym with at
least three items from this list.
-
Balance board
-
Trapeze
-
Tire walk
-
Tire swing
-
Tetherball
-
Climbing rope
-
Running long jump area.
Build three outdoor toss games.
-
Plan an outdoor game or gym day with
your den. (This can be part of a pack activity). Put
your plans on paper.
-
Hold an open house for your backyard
gym.
|
Elective 19 - Swimming
Where is something about this elective
that is different from any other. That is this rule:
whenever you are working on the Swimming elective, you must
have an adult with you who can swim.
Jump feetfirst into water over your head,
swim 25 feet on the surface, stop, turn sharply, and swim
back.
-
Swim on your back, the elementary
backstroke, for 30 feet.
-
Rest by floating on your back, using
as little motion as possible for at least one minute.
-
Tell what is meant by the buddy
system. Know the basic rules of safe swimming
-
Do a racing dive from edge of pool
and swim 60 feet, using a racing stroke. (You might need
to make a turn.)
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Elective 20 - Sports
In archery, know the safety rules and how to shoot
correctly. Put six arrows into a 4-foot target at a distance
of 15 feet. Make an arrow holder. (This can be done only at
a district/council day or resident or family camp.)
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In skiing, know the Skier's Safety
and Courtesy Code. Demonstrate walking and kick turn,
climbing with a side step or herringbone, a snowplow
stop, a stem turn, four linked snowplow or stem turns,
straight running in a downhill position or cross-country
position, and how to recover from a fall.
-
In ice skating, know the safety
rules. From a standing start, skate forward 150 feet;
and come to a complete stop within 20 feet. Skate around
a corner clockwise and counterclockwise without
coasting. Show a turn from forward to backward. Skate
backward 50 feet.
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In track, show how to make a sprint
start. Run the 50-yard dash in 10 seconds or less. Show
how to do the standing long jump, the running long jump,
or high jump. (Be sure to have a soft landing area.)
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In roller skating (with conventional
or in-line skates), know the safety rules. From a
standing start, skate forward 150 feet; and come to a
complete stop within 20 feet. Skate around a corner
clockwise and counterclockwise without coasting and show
a turn from forward to backward. Skate backward 50 feet.
Wear the proper protective clothing.
-
Earn a new Cub Scout Sports pin.
(Repeat three times with different sports to earn up to
three Arrow Points.)
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Elective 21 - Sales
Take part in a council- or
pack-sponsored, money-earning sales program. Keep track of
the sales you make yourself. When the program is over, add
up the sales you have made.
- Help with a garage sale or rummage sale. This can be
with your family or a neighbor, or it can be a church,
school, or pack event.
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Elective 22 - Collecting Things
Start a stamp collection. You can get
information about stamp collecting at any U.S. post office.
-
Mount and display a collection of
emblems, coins, or other items to show at a pack
meeting. This can be any kind of collection. Every time
you show a different kind of collection, it counts as
one requirement.
-
Start your own library. Keep your own
books and pamphlets in order by subject. List the title,
author, and subject of each on an index card and keep
the cards in a file box, or use a computer program to
store the information.
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Elective 23 - Maps
Look up your state on a U.S. map. What
other states touch its borders?
-
Find your city or town on a map of
your state. How far do you live from the state capital?
-
In which time zone do you live? How
many time zones are there in the U.S.?
-
Make a map showing the route from
your home to your school or den meeting place.
-
Mark a map showing the way to a place
you would like to visit that is at least 50 miles from
your home.
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Elective 24 - American Indian Life
American Indian people live in every part
of what is now the continental United States. Find the name
of the American Indian nation that lives or has lived where
you live now. Learn about these people.
-
Learn, make equipment for, and play
two American Indian or other native American games with
members of your den. Be able to tell the rules, who won,
and what the score was.
-
Learn what the American Indian people
in your area (or another area) used for shelter before
contact with the Europeans. Learn what American Indian
people in that area used for shelter today. Make a model
of one of these shelters, historic or modern. Compare
the kind of shelter you made with the others made in
your den.
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Elective 25 - Let's Go Camping
Learn about the ten essential items you
need for a hike or campout. Assemble your own kit of
essential items. Explain why each item is "essential."
-
Go on a short hike with your den,
following the buddy system. Explain how the buddy system
works and why it is important to you to follow it. Tell
what to do if you are lost.
-
Participate with your den in front of
the pack at a campfire.
-
Participate with your pack on an
overnight campout. Help put up your tent and help set up
the campsite.
d. Participate with your den in a religious service
during an overnight campout or other Cub Scouting event.
-
Attend day camp in your area.
-
Attend resident camp in your area.
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